Lately I have been thinking of ways that I can make Quest for Salvation a better story. I have a rewrite planned for the first few chapters and I’m thinking the middle needs to be reworked again, but beyond that I am stumped. And then I came a cross this little beauty from quotebites.com :
In Quest for Salvation, a lot of things go wrong, but I fix them too quickly. The adventure that is supposed to come from those “wrong things” is left an unfulfilled possibility. As I pick up work again, this is something that I will have to work on.
This quote is important for all writers. An adventure, no matter the genre, cannot happen until something goes wrong. It’s the whole “inciting incident.” But things must continue to go wrong for the adventure to be interesting. Think about it: Frodo didn’t have a memorable story because his journey was easy. It was filled with things going wrong.
Don’t be afraid to throw some hurdles at your characters! Don’t be afraid to explore the outcomes, sometimes leaving the problem unresolved for a while. Let things go wrong, and let your characters have an adventure because of it.
Take care, fellow travelers.